1-4 Thoughts

This is a blog post talking about 1-4, if you haven’t read it yet, do so here. If you want to give criticisms for this section of the story, you will be able to post in the comments here!

Hoo boy. When compared to 1-3, I’m definitely a little less proud of this one. That’s not to say that it’s a chapter I’m going to re-write, though. I feel as if it’s a necessary evil.

It’s a fuckload of stuff to go over in one chapter, but I feel like since it’s a system which ties into itself pretty frequently, and one that really requires an basic understanding of the entire system for you to really get into the meat of some fights. That’s not to say that this will be all of the introduction of Psynesis in general. The next couple of fights will be focused on going more in depth about one of the most important aspects of Psynesis that was already covered in this chapter. Although I haven’t written them yet as I am making this.

Now, onto the power system as a whole. If you’re familiar with Hunter X Hunter’s “Nen” then Psynesis will be very familiar. The conceptualization of Psynesis started with nen from Hunter X Hunter. With the whole Psynesis specialties thing. The first problem I had with Nen (and thus, creating a system that was heavily inspired by it) was how similar it was aesthetically to things such as Ki from Dragon Ball, and Chakra from Naruto. Every single one can be described the same, since they all come from very similar origins. They’re all “spiritual inner life forces” weaponized, and I thought that was very boring. So the first change I made to separate myself from Nen was conceptual, and visual. Now, instead of a spiritual origin, it’s a Sci-fi one. While I sat on the idea of “Mind Powers” for a couple of weeks, I then made the decision to split the entire power system into tricks on the mind, and more standard visual superpowers. Thus, the entire unique dynamic of Psynesis was born!

I’m thinking of making it to that people have a 100% proficiency in a physical specialty, they’ll be faster at empowering their body physically, while if they have a 100% proficiency in a mental specialty, they’ll be faster at surrounding making their body more dangerous in the mental realm. That way, I can emulate high-low defense in fighting games. For context, in standard fighting games, some attacks will be registered at a “High” or a “Low” which will determine you to block either high or low to block each of those types. In most fighting games, lows come out way faster than highs when someone is on the ground, so unless the opponent is jumping, most people block low by default, then react if the enemy is doing a overhead (or “High”) attack, and try to swap to blocking high. So if someone has a 100% mental proficiency, then the opponent they’re facing will typically block their body in the mental realm, and should be able to react to if they swap to trying to attack them with physically empowered attacks. Then vice verse if they have a 100% physical proficiency. Maybe I won’t though, I dunno.

Be sure to post your comments here about the chapter! Or about some of the ideas I brought up in this article.

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1-5 Thoughts

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1-3 Thoughts